Promisance Guide

[Return to Contents]

Your Army

From here, you may deploy your empire's military to attack other empires and steal their land and resources. Once your empire reaches a certain size, this becomes the easiest method of expansion.

In order to attack another empire, it must either be in the same era as yours or a Time Gate must be open between your empires, either opened by you or by your target.

Six different attack methods are available for you to use, each having their own advantages and disadvantages:

Standard Attack
The standard attack type, this allows sending all types of military units to attack your target. If successful, you will steal a percentage of your target's land, potentially with some of its original structures intact.
Surprise Attack
A surprise attack grants a 25% attack power bonus and allows the attacker to bypass any shared forces the defender's clan may have, though this comes at the cost of increased troop losses for the attacker as well as a significantly higher health loss. If successful, all structures on captured land are destroyed.
Guerrilla Combat
By sending in only your Footmen, you can avoid your target's other forces. If successful, all structures on captured land are destroyed.
Lay Siege
By sending in only your Catapults, you can not only steal your target's land but also destroy additional structures on the land you do not capture. Guard Towers and Mage Towers are especially vulnerable.
Air Strike
By sending in only your Zeppelins, you can not only steal your target's land but also destroy additional structures on the land you do not capture. While attacking from above, significantly more structures can be destroyed, but much fewer will be captured.
Coastal Assault
By sending in only your Galleons, you can not only steal your target's land but also destroy additional structures on the land you do not capture. Guard Towers and Mage Towers are especially vulnerable.

QM Promisance v4.9 Beta
Copyright © 2001-2014 QMT Productions
View Credits
Return to Login

Page generated in 1.9ms using 2,907,768/2,969,776 bytes and 2 queries