Deprecated: Methods with the same name as their class will not be constructors in a future version of PHP; PasswordHash has a deprecated constructor in /usr/local/www/qmt/prombeta/includes/PasswordHash.php on line 30 Promisance - Game Guide

Promisance Guide

[Return to Contents]

Structures

Your empire's land can be allocated for the following purposes:

Huts
While Peasants will live on unused land, these are specifically designed for housing. As a result, they allow you to house a great deal more Peasants than otherwise.
Markets
These allow your empire's economy to grow, helping to increase your Per Capita Income, as well as directly producing money themselves.
Blacksmiths
These produce your military units; the percentage of resources allocated to each unit type produced is controlled through Empire Management.
Keeps
These allow you to reduce your military expenses by more efficiently housing your units. They will also lower the price of all military units purchased from the Private Market. These also increase the rate at which your Private Market refills.
Mage Towers
These serve to train and house Wizards, as well as produce Mana with which they may cast their spells.
Farms
These are vital for feeding your Peasants and military; without food, your population and army will starve and desert your empire.
Guard Towers
These are a strictly defensive building, worth up to 450 defense points each. In order to provide maximum defense, each must be occupied by at least 150 Footmen.

QM Promisance v4.9 Beta
Copyright © 2001-2014 QMT Productions
View Credits
Return to Login

Page generated in 5.5ms using 2,994,952/3,053,968 bytes and 5 queries